Mesa driver 22.1


Lançado o Mesa driver 22.1 com correções e novidades.  

 

Mesa Driver

Mesa, também chamado Mesa3D e The Mesa 3D Graphics Library, é um driver de dispositivo de código aberto e implementação de software do OpenGL, Vulkan e de outras especificações. Wikipédia

 

Mesa driver 22.1

O anúncio foi feito em 22 de Maio de 2022.

"Gostaria de anunciar que a mesa 21.1.0 está finalmente disponível. Esta versão traz muitos recursos excelentes, incluindo (desde que rc5) backports kopper adicionais para zink e suporte para Intel's Plataforma Alquimista DG2."

O log completo está no quadro abaixo.

 

Danylo Piliaiev (3): tu: Do not flush ccu in clear/blits during renderpass pps: Open writable renderer node in DrmDevice::create tu: Fix indices of drm_msm_gem_submit_cmd when filling them Dave Airlie (1): meson: add build-id to pipe libraries Dylan Baker (15): .pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144 .pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated .pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f .pick_status.json: Update to 07eba9a15a06ceda3469892822e8b539effc6788 .pick_status.json: Update to 29a8f1f03bed317370e07288fd9d4b85a24562e6 .pick_status.json: Mark 07efe6f129956d0cce0fb167d08b5f8af25d0c95 as backported .pick_status.json: Mark 1c17502ab38a238efe5d9aa4bc0ff07c967adb80 as backported .pick_status.json: Mark b6eec12327b65038dd56742dbe272c21c63a3844 as backported .pick_status.json: Mark 7057a363591279c3f65a3c4af41687e6f8142649 as backported .pick_status.json: Mark 9924fecee6412f1cad65d7d7347681856e3a525c as backported .pick_status.json: Mark 7aee9f12b9c1f17ae2662c8043c8679ce698b731 as backported .pick_status.json: Mark 5e4009fe6c91c34a7cdf8c16aa5aa53c3ff41222 as backported .pick_status.json: Mark b18448e7acfc765ee95505c7cd5e2ce6e6fc36cc as backported docs: add release notes for 22.1.0 VERSION: bump for 22.1.0 final Jason Ekstrand (1): nir: Preserve metadata if remove_dead_derefs makes no progress Jonathan Gray (2): intel/dev: sync ADL-S pci ids with linux intel/dev: add RPL-S pci ids from drm-intel-next Jordan Justen (3): intel/dev: Add INTEL_PLATFORM_DG2_G12 intel/dev: Add DG2 G12 PCI IDs intel/dev: Enable first set of DG2 PCI IDs Kenneth Graunke (3): anv: Fix INTEL_DEBUG=bat on XeHP iris: Add FLUSH_HDC to PIPE_CONTROL_CACHE_FLUSH_BITS Revert "st/mesa: Transcode ASTC to BC7 (BPTC) where possible" Marcin Ślusarz (2): anv: update task/mesh distribution with the recommended values anv: disable streamout before emitting mesh shading state Marek Olšák (1): radeonsi: fix a crash when failing to create a context Mike Blumenkrantz (28): zink: fix up sparse texture sampling for shadow samplers zink: clamp out min_lod operands for explicit lod ops zink: fix sparse binding for arrayed textures zink: set sparse flag in cubemap lowering zink: fix sparse texture depth calcs for arrayed textures zink: remove implicit query resets zink: remove refs from shader images zink: reuse local res pointer in set_shader_images zink: simplify dumb update flagging in set_shader_images zink: read shader image r/w usage from incoming data struct zink: copy incoming shader image struct after doing updates zink: stop leaking shader image surfaces zink: fix 3d shader image miplevel calc for depth zink: directly reuse surface ivci when rebinding lavapipe: ignore depth/stencil states if attachment is not present lavapipe: fix pipeline handling for dynamic render zs state with pipeline library spirv: fix barrier scope assert zink: never create a sw context unless sw is requested zink: only reject non-blittable resource creation if it has no other binds zink: add separate error message for push descriptor set alloc fail zink: add extra validation for resource creation zink: remove input attachment usage when pruning surface usage zink: add extended usage and retry if resource creation fails zink: fix surface/bufferview cache comparisons zink: force render target usage for sampler-only resources zink: clamp 1D_ARRAY sparse textures to 2D as needed zink: handle PIPE_BUFFER sparse texture queries zink: fix non-dynamic vertex stride update flagging Pierre-Eric Pelloux-Prayer (3): radeonsi: don't use wave32 for GE on gfx10 if culling is used amd: fix ac_build_mbcnt_add in wave32 mode glx: set max values for pbuffer width / height Samuel Pitoiset (1): radv: disable DCC for Senra Kagura Shinovi Versus Tomeu Vizoso (1): ci: Disable jobs to the Collabora lab Victor Hermann Chiletto (1): radv: always check entry count in descriptor pool when allocating xperia64 (1): wgl: Add driver_zink as a dependency of the wgl frontend

Fonte

 Instalação

Para ter a nova versão basta manter a sua distribuição atualizada.

Para Arch Linux e derivados

sudo pacman -Syu

Para Debian e derivados

sudo apt update ; sudo apt full-upgrade

Para Fedora

sudo dnf update

Para openSUSE

sudo zypper update

 Para verificar a versão instalada use o comando.

glxinfo | grep version

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