Lançado o Mesa driver 22.1 com correções e novidades.
Mesa Driver
Mesa, também chamado Mesa3D e The Mesa 3D Graphics Library, é um
driver de dispositivo de código aberto e implementação de software do
OpenGL, Vulkan e de outras especificações.
Wikipédia
Mesa driver 22.1
O anúncio foi feito em 22 de Maio de 2022.
"Gostaria de anunciar que a mesa 21.1.0 está finalmente disponível. Esta versão traz muitos recursos excelentes, incluindo (desde que rc5) backports kopper adicionais para zink e suporte para Intel's Plataforma Alquimista DG2."
O log completo está no quadro abaixo.
Danylo Piliaiev (3):
tu: Do not flush ccu in clear/blits during renderpass
pps: Open writable renderer node in DrmDevice::create
tu: Fix indices of drm_msm_gem_submit_cmd when filling them
Dave Airlie (1):
meson: add build-id to pipe libraries
Dylan Baker (15):
.pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144
.pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated
.pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f
.pick_status.json: Update to 07eba9a15a06ceda3469892822e8b539effc6788
.pick_status.json: Update to 29a8f1f03bed317370e07288fd9d4b85a24562e6
.pick_status.json: Mark 07efe6f129956d0cce0fb167d08b5f8af25d0c95 as backported
.pick_status.json: Mark 1c17502ab38a238efe5d9aa4bc0ff07c967adb80 as backported
.pick_status.json: Mark b6eec12327b65038dd56742dbe272c21c63a3844 as backported
.pick_status.json: Mark 7057a363591279c3f65a3c4af41687e6f8142649 as backported
.pick_status.json: Mark 9924fecee6412f1cad65d7d7347681856e3a525c as backported
.pick_status.json: Mark 7aee9f12b9c1f17ae2662c8043c8679ce698b731 as backported
.pick_status.json: Mark 5e4009fe6c91c34a7cdf8c16aa5aa53c3ff41222 as backported
.pick_status.json: Mark b18448e7acfc765ee95505c7cd5e2ce6e6fc36cc as backported
docs: add release notes for 22.1.0
VERSION: bump for 22.1.0 final
Jason Ekstrand (1):
nir: Preserve metadata if remove_dead_derefs makes no progress
Jonathan Gray (2):
intel/dev: sync ADL-S pci ids with linux
intel/dev: add RPL-S pci ids from drm-intel-next
Jordan Justen (3):
intel/dev: Add INTEL_PLATFORM_DG2_G12
intel/dev: Add DG2 G12 PCI IDs
intel/dev: Enable first set of DG2 PCI IDs
Kenneth Graunke (3):
anv: Fix INTEL_DEBUG=bat on XeHP
iris: Add FLUSH_HDC to PIPE_CONTROL_CACHE_FLUSH_BITS
Revert "st/mesa: Transcode ASTC to BC7 (BPTC) where possible"
Marcin Ślusarz (2):
anv: update task/mesh distribution with the recommended values
anv: disable streamout before emitting mesh shading state
Marek Olšák (1):
radeonsi: fix a crash when failing to create a context
Mike Blumenkrantz (28):
zink: fix up sparse texture sampling for shadow samplers
zink: clamp out min_lod operands for explicit lod ops
zink: fix sparse binding for arrayed textures
zink: set sparse flag in cubemap lowering
zink: fix sparse texture depth calcs for arrayed textures
zink: remove implicit query resets
zink: remove refs from shader images
zink: reuse local res pointer in set_shader_images
zink: simplify dumb update flagging in set_shader_images
zink: read shader image r/w usage from incoming data struct
zink: copy incoming shader image struct after doing updates
zink: stop leaking shader image surfaces
zink: fix 3d shader image miplevel calc for depth
zink: directly reuse surface ivci when rebinding
lavapipe: ignore depth/stencil states if attachment is not present
lavapipe: fix pipeline handling for dynamic render zs state with pipeline library
spirv: fix barrier scope assert
zink: never create a sw context unless sw is requested
zink: only reject non-blittable resource creation if it has no other binds
zink: add separate error message for push descriptor set alloc fail
zink: add extra validation for resource creation
zink: remove input attachment usage when pruning surface usage
zink: add extended usage and retry if resource creation fails
zink: fix surface/bufferview cache comparisons
zink: force render target usage for sampler-only resources
zink: clamp 1D_ARRAY sparse textures to 2D as needed
zink: handle PIPE_BUFFER sparse texture queries
zink: fix non-dynamic vertex stride update flagging
Pierre-Eric Pelloux-Prayer (3):
radeonsi: don't use wave32 for GE on gfx10 if culling is used
amd: fix ac_build_mbcnt_add in wave32 mode
glx: set max values for pbuffer width / height
Samuel Pitoiset (1):
radv: disable DCC for Senra Kagura Shinovi Versus
Tomeu Vizoso (1):
ci: Disable jobs to the Collabora lab
Victor Hermann Chiletto (1):
radv: always check entry count in descriptor pool when allocating
xperia64 (1):
wgl: Add driver_zink as a dependency of the wgl frontend
Fonte
Instalação
Para ter a nova versão basta manter a sua distribuição atualizada.
Para Arch Linux e derivados
sudo pacman -Syu
Para Debian e derivados
sudo apt update ; sudo apt full-upgrade
Para Fedora
sudo dnf update
Para openSUSE
sudo zypper update
Para verificar a versão instalada use o comando.
glxinfo | grep version
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Comentários
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olá, seja bem vindo ao Linux Dicas e suporte !!